Cossacks 3 Build Order

Cossacks 3: Guardians of the Highlands gives you an opportunity to lead Scotland, a freedom-loving nation of highlanders, which makes its debut in the Cossacks series. Its captivating campaign will tell a tale about the triumphs of the Scottish people in the 17th and 18th century, and will allow you to personally participate in them. Oct 24, 2016  Cossacks 3 provides the player with infinite tactical options, including not only the construction of buildings, the production of raw materials, but also the.

Cossacks 3
Developer(s)GSC Game World
Publisher(s)GSC Game World
Platform(s)Microsoft Windows, Linux
ReleaseSeptember 20, 2016
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer
Cossacks 3 screenshot.

Cossacks 3 is a real-time strategyvideo game for Microsoft Windows made by the Ukrainian developer GSC Game World.[1] The game is a remake of the 2001 game Cossacks: European Wars and is once again set in 17th and 18th century Europe.

The main differences from the old game are the modern 3D graphics capabilities, updated models and textures, dynamic lighting and full support for custom modifications.

Gameplay[edit]

The original 12 nations make a return, as well as 70 types of unit, 100 technologies, and over 140 historical buildings.[2] The game features support for up to 8 players (1 more than the original) with armies numbering in the thousands.[3] Revamped game mechanics, a vast selection of unit types, ranged and close quarters combat, terrain bonuses, and a realistic ballistics engine provide the player with an unlimited number of tactical opportunities against both human and AI opponents. The game also reintroduces the flexible customization of random maps.[4]

Development and release[edit]

Beta testing began on 22 April 2016,[5] and the game was available worldwide on Microsoft Windows on September 20, 2016.[6] A Linux version was released on June 20, 2017.[7]

The developers have mentioned official modding support and their intention to release the tools used to make the game. They have also stated that they will be working closely with the modding community and aim to add more content to the game after release.[citation needed]

Downloadable content[edit]

Days of Brilliance - Released on 13 December 2016, provides a new Polish campaign, new mission, 5 additional historical scenarios, new units for the old nations and two new nations: Denmark and the Netherlands.[8]

Rise to Glory - Released on February 16, 2017, provides second Prussian and Swedish campaigns, new units, snow-covered landscapes, new scenarios, and nations: Bavaria and Saxony.[9]

Guardians of the Highlands - Released on April 12, 2017, it provides the third Scottish campaign, new units, 'Personal Assistant' and Scotland for multiplayer game. Add a new soundtrack. Not part of Deluxe Edition.[10]

Path to Grandeur - Published on May 16, 2017, allows to play Turkish and Spanish campaigns, adds sandy landscapes, also add Hungary and Portugal for multiplayer game.[11]

The Golden Age - Released on August 24, 2017. Add a replay of historical battles involving up to 8 players, a Dutch campaign, new single scenarios, a new soundtrack. Also, provide Switzerland and Piedmont for multiplayer game. This DLC was the last of the Deluxe Edition.[12]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic63/100[13]

Cossacks 3 received 'mixed or average' reviews from professional critics according to review aggregator website Metacritic - the average mark was 63 out of 100 points.[13] Jd d170 service manual.

German GameStar held the same opinion, scoring game at 68 points out of 100. It was said that the new game relies on nostalgia and that the imitation of the first game does not contribute to the development of the game.[14]

References[edit]

  1. ^'GSC Game World is back in game with popular Cossacks III - May. 28, 2015'. KyivPost. 2015-05-28. Retrieved 2020-02-26.
  2. ^World, GSC Game. 'Cossacks 3'. Cossacks 3.
  3. ^Content, Saving (2015-05-19). 'GSC Game World announces Cossacks 3 for release in late 2015'. Saving Content. Retrieved 2020-02-26.
  4. ^GSC Game World. 'Cossacks 3'. Cossacks 3. Retrieved 2020-02-26.
  5. ^http://www.cossacks3.com/index.php?lang=en&tab=blog
  6. ^Scammell, David (July 19, 2016). 'Cossacks 3 releases on PC in September'. VideoGamer.com. Retrieved July 19, 2016.
  7. ^'Linux version release'. steamcommunity.com. June 20, 2017. Retrieved June 23, 2017.
  8. ^'Deluxe Content - Cossacks 3: The Golden Age on Steam'. store.steampowered.com. Retrieved 2020-02-26.
  9. ^'Steam :: Cossacks 3 :: Cossacks 3: Rise to Glory - Announcement'. steamcommunity.com. 2017-01-26. Retrieved 2020-02-26.
  10. ^'Expansion - Cossacks 3: Guardians of the Highlands on Steam'. store.steampowered.com. Retrieved 2020-02-26.
  11. ^'Deluxe Content - Cossacks 3: Path to Grandeur on Steam'. store.steampowered.com. Retrieved 2020-02-26.
  12. ^'Steam :: Cossacks 3 :: Cossacks 3: The Golden Age - Announcement'. steamcommunity.com. 2017-08-03. Retrieved 2020-02-26.
  13. ^ ab'Cossacks 3 for PC Reviews'. Metacritic. Retrieved August 27, 2017.
  14. ^'Cossacks 3 - Relikt oder Renaissance?'. www.gamestar.de (in German). 2016-08-28. Retrieved 2020-02-26.

External links[edit]

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By [ES]WaCkO 6/5/07, TWC v1.03, Author's Rating: 2200+

Why make this guide?

Everyone keeps asking L_Clan_WaCko to post games of himself playing Russians, but he has decided to do a write up instead. The Russian's biggest advantage is their insane booming/turtling capabilities with the ability to field a large army in a short time. This strategy maximizes both of these advantages to their fullest potential.

Premise of the strategy:

Buildings are the most cost-effective element in the game, maximize their potential through the highly unique card Sevastapol. It gives settlers the skills adapted from building the colossal Russian base in Sevastapol that permits them to construct defenses with incredible speed (Forts, Walls, Blockhouses, and Town Centers). Changes Build Points by -85.00%. Russia has one of the best booms in the game since they train villagers in batches that are cheaper and faster. Maximize this.

Other Preferred Cards:

  • Distributivism
  • Economic Theory
  • 700 gold
  • 13 Strelets
  • Boyars
  • Advanced Arsenal
  • 1000 food
  • 1000 wood
  • 11 musketeers
  • Cavalary Combat
  • Refrigeration
  • Textile Mill
  • Fort
  • Factories

Now for the basic build, I am going to describe what to do clearly during each tier.

Discovery Age (1st):

Standard collect food as usual, age up with 17 vills and distributivism with your last 3 vills coming out onto gold. Use the 400 wood politician.

Colonial Age (2nd):

Your first card will be 700 gold. Ship this asap, collect the 400 wood from aging, and queue up 6 vills. (2 batches) You can send the first 3 to food if you feel you may be cutting it close, otherwise they all come out onto wood. Collect the 700 gold as it arrives and ship Sevastapol as your next card.

Scouting in Age2 is key. You need to be weary of a potential rush. If you see a forward barracks you can quickly drop 2 Blockhouses behind your Town Center and halt the attack until you reach Age3. Call minutemen if you need.

If I'm being rushed I prefer the 17 strelet politician, otherwise I go with 5 Cossacks.

Fortress Age (3rd):

While aging leave 5 settlers on food, and put the rest on wood. Be sure to keep your explorer back home, he'll be building 2 TC's very soon.

Upon reaching 3rd send your fort card and build a TC in the vicinity of your original TC. (You're going to be putting up a 3rd TC immediately afterwards) I prefer to do a triangle of sort with my TC placement and then dropping the fort directly in the middle. Covers a lot of resources and offers plenty of protection. After you've gotten your 3rd TC up you'll need to move a large portion of your economy to food. At this point there are no exact economical disturbtion numbers as you would need to adjust to your needs. Just be sure to keep all 3 TC's with villagers queued. Your next card is 1000 food. Your boom should now be in full swing and you can sit with the comfort of knowing that even if he has 3 TC's constantly working (non-native) that you're still outbooming him by 35%+.

Let the situation dictate when you will make troops. If he's being persistent in an attack using petards and such don't hesitate to send 11 musketeers as your next card and maybe even queue up a few. If you see him booming himself you can send 6 oprichniks and queue up a few, they'll pay for themselves easily against someone with only villagers/buildings. Or you can sit back and be content with sending some great economic cards like Economic Theory or Refrigeration.

Industrial Age (4th):

This is where I believe many people play Russians wrong. You will rarely catch me building strelets in Age4 as Russia and here's why: they're extremely pop-ineffective. Sure I can hit pop 200 easily, but they drop way too fast in Age4 battles. My preferred unit combo is Musketeer/Cossack/Heavy Cannon. Cossacks are the most pop effective cavalry in the game (aside from Thoroughbreds Cuirassier) and FU Russian musketeers with fencing school and the church technology come out at a staggering pace. Some timely Oprichnik raiding can easily make your enemy lose focus on a big battle occuring, thus giving you the upper hand on micro managing the battle.

This strategy is even more effective on water maps but I'll let people try this out before specific water element details are included. You can also build 20 strelets for defense instead of Blockhouses if you prefer, or use 20 strelets to raid and still FF with the same time. Hope you enjoyed the read, and have fun out-laming the true lamers out there. Maybe you will get a HC as customized as to the image above.

By [ES]WaCkO 6/5/07, TWC v1.03, Author's Rating: 2200+

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